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Saturday, April 12, 2008

Wenger victim: No one suffers punishment like us, claims downcast Arsenal boss

Arsene Wenger claimed his team have been victimised by referees as he searched for the answers to Arsenal's disastrous end to the season. Wenger even claims there has been a conspiracy.



Down and almost out: Wenger feels the pressure as his season starts to fall apart
The Arsenal boss, who admits their title ambitions will be over if they fail to win at Manchester United tomorrow, said: "This team has been punished in the past seven weeks more so than any team I have seen since I arrived in England 11 years ago.
"Every single decision has gone against this team in every single game recently. That is why, for me, there would be no better victory than this one if we were to win it.
"I don't mind that I'm questioned. I would prefer that I'm questioned than the players.
"The decisions that have been made damage the confidence of the team and then you become more vulnerable." Arsenal trail leaders United by six points and his comments will put referee Howard Webb under intense scrutiny.
Not that Manchester United's Sir Alex Ferguson is averse to putting pressure on officials.
He faces an improper conduct charge for recently criticising Martin Atkinson and referees' chief Keith Hackett.
Wenger believes the decision of Mike Dean to award Birmingham a last-minute penalty at St Andrew's on February 23 triggered a series of events that caused them to lose their grip on the title and a possible Champions League semi-final.
The Frenchman added: "The one turning point might have been Birmingham. We weren't going for the cup this season —we were going for the championship and for the Champions League. We can think, 'What can we change now?' We can talk and talk, but that changes nothing."

Friday, March 14, 2008

Cleveland Browns re-sign Gary Baxter

Gary Baxter is going to try it again.
The Browns signed the star-crossed defensive back to a one-year contract Thursday in hopes of seeing him complete his comeback in a Cleveland uniform.
"This is very important for me to sign a one-year deal here and to finish something I started," Baxter said in a statement released by the club. "This has been a long process, but right now everything is going well and I'm going to continue my quest to make history."
Baxter is trying to become the first NFL player to return from patella tendon surgeries on both knees. He had the surgeries in October 2006. Nine months later, he was cleared to practice for the opening of training camp in 2007.
Baxter made the final roster but didn't appear in a game. He was placed on injured reserve with 10 games left.
"I'm running and feeling good," Baxter said. "I'm putting in everything I've got. Things are looking very positive."
Before he joined the Browns as a free agent in 2005, Baxter never missed a game because of injury in four seasons with the Baltimore Ravens.
In Cleveland, he has missed 40 of 48 games because of two pectoral injuries and the two knee injuries.
In other developments on Thursday:
Free-agent linebacker Chaun Thompson suspended talks with the Browns to visit the Houston Texans. Thompson was intrigued by a potential starting role with his home-state team. He has a two-year offer from the Browns on the table.
A new pass-rusher possibility opened up when Detroit released Kalimba Edwards. The Browns tried to sign him in free agency in 2006, but Edwards stayed with the Lions. That decision resulted in the Browns drafting Kamerion Wimbley ahead of tackle Haloti Ngata, who went to the Ravens. The Browns have been trying to find a bookend pass-rusher to complement Wimbley ever since.
Former Denver linebacker Al Wilson ended a Browns visit without a contract.
The Browns re-signed fullback Charles Ali to a one-year contract.

source http://blog.cleveland.com/sports/2008/03/cleveland_browns_resign_gary_b.html

Monday, March 10, 2008

RPG:table and computer

It’s not a secret that table RPG games are not so popular as they used to be. However a certain number of amateurs are still fond of them. What is so particular about a pasteboard box or a book with rules? It seems that all the advantages have their ” younger computer brothers”: no manual calculations, no bricks ( the number of which is from one to almost 20). In general, no additional efforts are needed- just relax, play and don’t worry. But nothing of the kind- groups of maniacs with burning eyes run to the special shop( if there is any), buy another book, and having met in some dark place in the evening, start to crunch with pens and tinkle the dice. Why are these poor things so attracted by this desperately ancient way of entertainment? Let’s try to answer this question by displaying the most similar and different features of table and computer RPG. Firstly, any RPG is a Role Paying Game, which is supposed to have a character, and a system of his development. This feature is typical for both the “brothers”. The character as the player’s realization in the created RPG world is very important. Your playing capabilities depend on his features. Secondly, any decent RPG is based on some world (sometimes, realistic but more often-fantastic one). The depth of the world ( The card details, atmosphere entirety, detailed development of the world components) and , so to say, the mood (optimistic and colorful or destructive and gloomy, funny or extremely rigid, strict),- all this taken together defines the audience of the game. These two points have a great meaning, they allow the player to associate himself with a certain character and being in his shoes to go through the situations which are impossible in ordinary life. All this is very good but let’s return to our muttons: to the difference between computer and table RPG. Probably, trite comparison of books and films will be to the place here. The former make us use our brains and imagination, the latter give us everything ready-made. The peculiarity of table RPG, its strong and at the same time weak point is hope for player’s imagination.. In the classical table RPG you’ll find a text, some illustrations and… all the rest you should imagine yourself. It’s true, that during the gaming process everything depends on the leader (Dungeon Master, Game Master, etc.) and on the players. The leader explains the situation, describes the characters and the events orally (yes, he does it with the help of words!!!) and the players perceive this information judging from their abilities. What are the advantages of such a game play? They are quite evident: everyone perceives the game in his own way (with the help of his imagination), but at the same time, if the game is rather good, a special “field” of common perception and mood is formed. It’s not an allegation as the author has great experience of playing table RPG and so he knows all ins and outs. When the game has a success, the players seem to be in the same “information field” and sometimes they don’t even perceive the events in real life. It’s just like reading a thrilling book. But sometimes such beauty turns into a terrible thing. What is so horrible about it? The trouble is, the game may be a complete failure if it’s leaded by a talentless and not very experienced master, or if the players turn out to be so-so (that is less critical). In such a case the game fails no matter how beautiful the original RPG world is. Everything gets wrong when after each word the master utters: ”well, eh, oh…” and it takes the players 10 minutes to think over each further act. The game reaches a deadlock, a perfect illusion is breaking into the small pieces of separate sentences. I must admit, sometimes it’s all RPG developers ‘fault that such failures take place, especially when the rules of the game aren’t logical or overcharged with unnecessary details. May the fans forgive me, but the last time the author had to play AD&D, there was such a situation: -Player:” I want to kill that Gobline!” -Master: ”throw the dice for marksmanship. Uph, you shoot in the darkness-that means, the fine should be taken into account. Well.. have you got the bonus? Aha…I’ll find it, wait a bit… Oh… throw these three bricks on D-20,…Hmmm…where is that table? OK, we are going to count all the damages and take into account his armor and the spell and that’s all!” I don’t say everything was exactly so, but on the whole-just the way I described. What absorption into fantastic world can we talk about if you have to remember 20 figures and throw the dice dozen times for each act! But not all the table games have such a disadvantage. Besides, we may ignore too “hard” rules. Now let’s analyze what we have in computer RPG. From the first look everyt5hing is just the same-the game system, characters, the game world. But all these things are already made, you can see the picture with your eyes. Is it good or bad? It depends. By all means, it’s pleasant to see “visual” character, a charming landscape, fire from shots, etc. But your own brains don’t work any longer since there’s no necessity in it. Besides, we won’t see “our own world”. We perceive things as they should be from the game developers’ point of view. Their way of perception becomes ours as well. You will never be able to see the world with your own eyes and make the character really yours, no matter how hard the developers tried to improve the game. Such a situation has two consequences: 1) Tragic one: your imagination is completely blocked and you don’t like the others’ vision.( such a situation is typical for the most of projects). 2) Pleasant one: some painters and designers create real masterpieces and we can’t but admire their world vision ( here you perfectly understand the difference between your plain brains and a talented professional’s work). But are there many games like that in the second point? Frankly speaking, I know only one-Fallout. And I appreciate not the graphics but amazing style, exact place of every button, picture, character. Let’s also mention incontestable advantage of computer RPG. It deals with those calculations which make so many table RPG boring. Computer will calculate all the fines, bonuses and character’s features in a flash. Strange as it may seem but computer games are based just on the table systems and the developers of the former ones don’t aim to overcharge machines with numerous correlations and parameters. At last we’ve come to a very sensitive problem of the computer RPG- opportunities provided in the game. Sometimes playing RPG on the computer you may suddenly want to act the way not offered by the plot of the game. ( to look into the hatch which is pictured on the background or to take the car you are not allowed to). I am sure that such things are familiar to every gamer. It’s great if the plot and the locations are well considered. And what if they are not ( as it happens more often)? We must admit that the developers of computer games are constantly improving the gamer’s opportunities in the installed worlds. But if the direction is not perfect, the game turns into hard work and it makes the player take advantage of all the improvements (even if he is not willing to). Table RPG is another matter: the action there is equal to one word, no talks linearity ( you can communicate with the leader the way you like), no plot linearity ( you can do what you like until you are killed). Full freedom of the decisions and actions provided by table RPG will never be substituted by any perfect program. Here you can act as you like. Besides, the standard of the game can be easily changed. For example, I can tell you from my own experience that once I started the game as a guard (pure RPG adventure) and finished as an emperor (RPG+tactics+strategy). That’s it. It’s for you to judge what is better. What and how to play is also for you. But I’d like to say (from my own experience again) that table RPG develop our brains while computer ones don’t. A friend of mine being an active table player suddenly began reading books( he didn’t use to do it since his childhood). He started to read not classical masterpieces or since fiction. That was fantasy. But anyway he began READING, and that’s the point. Another my friend got used to computer and became a real fan and gamer. Now I constantly see blue areas under his eyes and our communication is bothered by a turned on PC. Of course, these are separate examples and the author must admit, he is addicted to computer RPG . But nevertheless it’s table RPG which gives us the opportunity to communicate and improve. That ‘s what all the author’s life experience tells about. P.S. I’m ready to an open discussion of the topic. You are free to write your thoughts to me. By the way, an interesting question: does anybody see the opportunity to combine the two kinds of RPG described above? What if there is the golden mean? What if there is? About the Author-Efimof Peter is a game designer of White Elephant, a great collection of shareware games. Please, visit his site www.elephant-games.com for only best games for you and your children! Note: If you find this article useful, you may reprint it on your website, e-zine, or in your newsletter as long as the credits above remain in tact and the hyperlinks stay active.

Wednesday, March 5, 2008

Favorite Hobbies - Yard Games

Yard games are a popular and simple hobby. Once you have a yard game, you can play it all you want for free, anywhere, anytime. You can go to the park with friends to play or just play in your backyard. There is no limit to a yard game hobby. Most yard games are simple and you can play them with your family, even children or with your friends. They can be a fun activity for everyone.I have often played yard games as a hobby and even began selling them online. I manage the website for PlayCroquet.com, which is owned by Yard Game Central. At PlayCroquet and Yard Game Central, a variety of common and obscure yard games are sold from around the world. The games include, croquet, kubb, bocce ball, petanque, quoits, horseshoes, ladder golf and more. For many years growing up, my favorite yard game was croquet. This was because I had not played any others, however.Now my favorite yard game is kubb. Kubb is a Swedish outdoor game. It has been around for centuries. Some people call it Viking chess. I do not know why though, because it is not anything like chess. The game works by lining up ten blocks of wood, kubbs; five on one end and five on the opposing end. A larger piece of wood, the king, is placed in the middle. There are two teams standing on the opposite sides. The teams take turns throwing sticks or batons at the kubbs on the opposing end. Whichever team knocks down all of the kubbs of the opposing team first and then knocks over the king, wins. If one team hits the king over before they have knocked over all of the kubbs, that team loses. The king is kind of like the eight ball in pool or billiards.Horseshoes and bocce ball are some of my favorite hobbies or yard games as well. I kind of like those games or hobbies where you just throw things at something else. I played horseshoes a lot last summer. We used to just go at night to a horseshoe pit at the park and play in the dark. It was fun playing at night. There were some lights around, so you could see a little bit. You could usually just see a sparkle of light reflecting off of the pole in the horseshoe pit, and had to aim at the reflection. We got pretty good at it though.Bocce ball is fun, because it is kind of relaxing. It does not take a lot of brain power. You just throw your ball at the main ball or at your opponents’ balls and that’s it. It is like an adult version of marbles. You can play it for hours. All you do is take the main ball, and throw it somewhere. Then you try to see who can get their ball the closest. Whichever team gets their ball the closest, gets a point. If they have several balls closer than any other of the opposing teams balls, then they get a point for each ball.Croquet is another game I like. I have played croquet more than all of the others. It is the one that I grew up with. It takes a little more effort and strategy to play, and each player can play for themselves, up to six players, unlike the other games where there is two teams. I guess croquet can be played with two teams, but the version I have always played - poison croquet - is every man for himself. That is my favorite version of croquet though. Find a hobby today at your online hobby store and more.

Wednesday, February 27, 2008

Beginning Billiards

Welcome to www.billiard-cue-site.com . Pocket billiards or pool refers to a game played on a six pocket billiard table. It mainly consisit of 15 object balls and a cue ball. Snooker on the other hand is played on a billiard table with 21 object balls and a cue ball. Carom billiards to a game played with 3 balls on a table and no pockets.

Basic skills are required or almost the same for playing either snooker, pool or billiards, or carom billiards.The most noticeable smilarities are the way the player hold the billiard cue, the stance and the movements of the arms.

Despite all these smilarities in playing billiards, snooker and carom billiards., there are of course differences that distinguish itself from one another. In billiards, the player is suppose to pocket the 15 balls with a cue ball as quickly as possible, while the carom billiards must keep 3 balls in the game.

Anyone interested in billiards must have played a game of pool at any one time.Or maybe it all started because your friend invited you to have a game of pool. And after observing for a while, you become fascinated by the technique and the way the game has to be strategized in order to beat the opponent. Soon you picked up a billiard cue, aim at the cue ball and the object ball, and started playing. Maybe not for too long, you bought a two-piece billiardcue for the pride of ownership. And all the bullshit about how you started playing billiards or pool are history, you are a frequent player at a pool hall near you.

It is not an accident that pool ranks among the top sports in American, while the english version, snooker ranks number one in Britain, not soccer. And billiards has been playing all around the world as a leisure sport or favorite past time. It is mainly because pool halls are everywhere and to play the game, you don't need to bring or buy loads of equipment, mostly one billiard cue is all you need. The game not only challenge your opponents but also challenges yourself in attaining higher level skills as you go along.

Probably it will not take long for you to realize that the cue ball don't respond to what you desire the cue ball to react. The cue ball may run too far or sometimes too near, maybe the cue ball bank at the wrong angle and rest on the wrong spot, or worst you miss a cue. These are beginner's mistakes, but never let this mistakes ruin your pleasure in billiards or pool or don't make it a habit. Mistakes are normal as part of the learning process. But mistakes are only beneficial when you try to learn from them.

Pocket billiards is a game that everyone can learn to play. If you practice it, you will soon discover that the game requires planning, strategy, concentration and intuition. Very soon you will instill an intuition of strategizing the game against your opponents 5 steps ahead of them. Billiards or pool is not a game of chance, it is but a game of physics, it relates to the build of billiardcue to the strength you exert on the cue ball. Read some of the articles on banks
shots
, follow shots, follow shots, straight shots or break shots. After reading them, practice them, and soon you can feel the game.

Another tip to know is that, whenever you are planning for a practice session, practice it with an experienced billiards player. If you are playing billiards or pool, play with an expert or a more advance billiards player. Only by playing with them, then he can spot your mistakes, like the way you hold your billiard cue, your stroke or he may impart some useful tips to you. Never be embarrased to ask a more experience billiards player, I believe they will be more than happy to help you.
 
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